Game: REKOIL (Plastic Piranha)
Date: 2011-2013
Position: World Builder (Contractor)
Tools: Unreal Engine 3, Photoshop, SVN
My main duty on Rekoil were Concept/Design/Creation of Multiplayer Levels but I have also created Materials, Particles, Speedtree items for those Levels; I worked under the supervision of Jason Brice, Predrag Pesic and lastly Sjoerd “Hourences” De Jong.
Harbor: This Middle-Eastern level was of my design, later input by Sjoerd De Jong and thorough by Jason Brice; I created a number of Materials and Particles in the level also. All other assets provided by Art Team on request. This multiplayer level was created based on real locations using Google Earth and reference pictures, it uses Static Meshes only with no use of BSP.
Shipyard: This level created based of part of “Harbor” as a smaller Level, original layout from me but input later for all surrounding area + main floor-plan by Sjoerd De Jong with additional input from Jason Brice. The level uses a number of materials and particles that I created. All other assets provided by Art Team on request. Again this level uses no BSP but Static Meshes only.
Industry: This level was the first I created for Rekoil or for any other Unreal Engine based game. Before that I had done a few showcase level using UDK. Design by myself with input from Predrag Pesic, Sjoerd De Jong and Jason Brice. The choice of time of the day was challenging on this level as much work was needed to bring the FPS to a good level considering the number of Light source used. The level contains a number of materials/particles that I created. All other assets provided by Art Team on request.
This was my first map released using Cod4 Radiant.
The map is multilevel with the TV Station’s roof accessible and a huge construction on the opposite side.
A number os Stock FXs were used, custom sounds (Lift / UVA Trailer)
Second map released, large outdoor play area with greyish atmosphere.
The map is based on the popular SP level “All Ghillied Up” and on real photograph of Pripyat/Chernobyl and it was Dedicated to all of those who lost their lives in the Chernobyl Disaster on the 26 of April 1986.
My last map created and released for COD4 using Infinity Ward’s Modtools
Final version of the Half Life’s remake of DM_Steamlab for Call of Duty 4. Small to Medium in size, Big rooms and dark tunnels, lots of lighting effects, lights switches and a rolling door!
This multiplayer level was created for the Vietnam Mod 1.2 release, it and has in addition to many custom textures two custom made vehicles: the M8 Greyhound and the T-55 tank.
Map uses custom textures, sounds and FXs.
This map is now released, there are 3 versions of the level, Day / Night and Christmas/Winter version of Argentan Map which uses custom textures, sounds and FXs.
This winter, snowy version was done in 2 evenings as a Christmas Holiday fun project, it adds a cold but enjoyable experience to the level
Added features are Cold breath on players, Jingle Bells and other sound effects.
Date: 2013-2015
Position: World Builder (Contractor)
Tools: Unreal Engine 4, Photoshop, Perforce