Game: REKOIL (Plastic Piranha)
Date: 2011-2013
Position: World Builder (Contractor)
Tools: Unreal Engine 3, Photoshop, SVN
My main duty on Rekoil were Concept/Design/Creation of Multiplayer Levels but I have also created Materials, Particles, Speedtree items for those Levels; I worked under the supervision of Jason Brice, Predrag Pesic and lastly Sjoerd “Hourences” De Jong.
Harbor: This Middle-Eastern level was of my design, later input by Sjoerd De Jong and thorough by Jason Brice; I created a number of Materials and Particles in the level also. All other assets provided by Art Team on request. This multiplayer level was created based on real locations using Google Earth and reference pictures, it uses Static Meshes only with no use of BSP.
Shipyard: This level created based of part of “Harbor” as a smaller Level, original layout from me but input later for all surrounding area + main floor-plan by Sjoerd De Jong with additional input from Jason Brice. The level uses a number of materials and particles that I created. All other assets provided by Art Team on request. Again this level uses no BSP but Static Meshes only.
Industry: This level was the first I created for Rekoil or for any other Unreal Engine based game. Before that I had done a few showcase level using UDK. Design by myself with input from Predrag Pesic, Sjoerd De Jong and Jason Brice. The choice of time of the day was challenging on this level as much work was needed to bring the FPS to a good level considering the number of Light source used. The level contains a number of materials/particles that I created. All other assets provided by Art Team on request.
Zombie Map This map is now released (v1.2) on the Steam Workshop. It is my second released Zombie Map for the Call of Duty Series. Download it HERE today (must own BlackOps3 PC, no DLC required) Here are some of the features present in the level: 30+ WW2 era weapons Randomize Boxes, Perks [...]
Zombie Map This map is now released on the Steam Workshop. This was a collaboration projects with the map created under 5 weeks. I worked on the Main Layout while Izartax created most of the details buildings and the Church in the Village. Download it HERE today (must own BlackOps3 PC, no DLC [...]
Zombie Map This map is now released (v1.4) on the Steam Workshop. It is my very first released Zombie Map for the Call of Duty Series. Download it HERE today (must own BlackOps3 PC, no DLC required) Here are some of the features present in the level: Custom weapons Imported music voxes models [...]
Multiplayer Map This map is now released (beta 2) on the Steam Workshop, a Night version is in the works and should be released soon. Download Beta 2 HERE today (must own BlackOps3 PC, no DLC required) The level was created based on the Minimap from IW's Call of Duty 4 : Modern Warfare [...]
Worked for Treyarch as alpha tester (non-paid) for the Modtools which were released for Call Of Duty BlackOps3 on November 2016
Small publicly released mod for Cod4.
Features include: Replace the Stock M21 Sniper rifle by the M21 Scoped and Suppressed used in the Single Player Mission “Scout Sniper”, Rifle has silenced sound and act like a bolt action rifle so that you cannot fire 2 consecutive shots too fast (to compensate for the silencer) , Ghilli & Woodland Camo on rifle
This mod is property of Raiders Gaming Network, it is the latest of many AWE iterations
The mod follows directly after AWE4 created by the RGN Dev Team which I was a member of.